Pure DPS: Mage, Warlock, Hunter, Rogue
Hybrid:Ret Paladin, Enh or Ele Shaman, Shadow Priest, Any Death Knight Spec, Feral or Balance Druid, Fury or Arms Warrior
This post is not about straight DPS numbers, it includes the utility that each class brings as well.
I was listening to one of my favorite podcasts recently, Inside Azeroth (insideazeroth.com), and one of the hosts said that he is retiring all of his Pure DPS classes due to Dual Spec making Hybrids even more desirable. With Dual Specs, a Hybrid DPS can easily change roles, assuming they have the correct gear gear to do so.
Also, it seems like Pure DPS and Hybrid DPS are so close that it doesn’t really matter. This is assuming that the players playing these classes have equal gear and skill
I decided to make this post to see what you guys would rather bring to a raid, all Pure DPS, all Hybrid DPS, or a mix of the two, and why you would bring them.
PURE:
Mage: Int Buff, Replenishment (if Frost), 5% crit(if fire), food, portal, Sheep, Good CC (if Frost), Focus Magic(if arcane), Pet for a short time(if frost), Spellsteal
Food and portals don’t affect the fight. Frost is not a common Raid spec so it almost doesn’t count.
Warlock:Replenishment(if Destro), Healthstones, Summon portal, pet DPS, 5% crit(if you have improved Shadow Bolt) (5% crit also brought by a fire mage), Felhunter takes Debuffs off of summoner and takes buffs off of enemies, Curse of Elements
Summon Stonedoes not affect battle.
Hunter:replenishment(if Survival), 3% more raid damage(if BM), Aspect of the Pack, CC with Wyvern Sting and traps(Wyvern Sting is in SV), pet DPS,
Rogue:Sap, Interrupts, stuns, Expose Armor(doesn’t stack with sunder armor), 3% Crit(if you have master poisoner), Hemorrhage(if you are subtlety)
HYBRID:
Ret Paladin: Replenishment, Instant Cast Flash of Light, Bubble, 3% raidwide haste, Divine Storm healing effect, Buffs, 3% Crit, Divine Sacrafice(if you go that far down in the Prot tree), Vindication(damageing attacks have a chance to reduce targets attributes), Repentance, Auras, 3% raidwide damage increase, Jugdement of Light and Wisdom
Shaman: Totems, Bloodlust, 10% AP increase(if Enh), 6% crit(if Ele), Instant cast heals(if enh), ability to ghetto heal
Shadow Priest:3% hit buff, Replenishment, Vampiric Embrace, Stamina Buff, Spirit Buff, Sheild, ability to ghetto heal
Death Knight:Horn of Winter, Windfury type Buff(if frost), 10% AP(if blood), Hysteria(if Blood), Mark Of Blood( if Blood), Ebon Plaguebringer(if Unholy), Pet DPS(if unholy)
Anti-magic Zone(if Unholy)
Druid: 3% hit buff(if balance), 5%spell and melee hit(Boomkin Aura and Leader Of the pack), 3% haste buff(if Balace), 15%of your spirit is converted into Spell damage( if balance), Mangle, Improved Leader of the pack(chance to heal yourself when you crit), Gift of the wild, Thorns, ability to ghetto heal, 13%spell damge increas(if balance), battle rez, Innervate
Warrior:Shouts, Rampage(if Fury)
If I missed anything please let me know. Before you comment, please make sure you know what your talking about.
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